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2026-05-16 11:10:19 +02:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Snake Game</title>
<style>
body {
background: #111;
color: #fff;
font-family: sans-serif;
text-align: center;
}
canvas {
background: #222;
display: block;
margin: 20px auto;
border: 2px solid #fff;
}
h1 {
margin-top: 10px;
}
</style>
</head>
<body>
<h1>Snake 🐍</h1>
<canvas id="game" width="400" height="400"></canvas>
<p>Use arrow keys to move. Eat the food, dont hit yourself!</p>
<script>
const canvas = document.getElementById("game");
const ctx = canvas.getContext("2d");
const grid = 20;
let count = 0;
let snake = {
x: 160,
y: 160,
dx: grid,
dy: 0,
cells: [],
maxCells: 4
};
let food = {
x: 320,
y: 320
};
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
function loop() {
requestAnimationFrame(loop);
if (++count < 4) return;
count = 0;
ctx.clearRect(0,0,canvas.width,canvas.height);
snake.x += snake.dx;
snake.y += snake.dy;
if (snake.x < 0) snake.x = canvas.width - grid;
else if (snake.x >= canvas.width) snake.x = 0;
if (snake.y < 0) snake.y = canvas.height - grid;
else if (snake.y >= canvas.height) snake.y = 0;
snake.cells.unshift({x: snake.x, y: snake.y});
if (snake.cells.length > snake.maxCells) snake.cells.pop();
ctx.fillStyle = "red";
ctx.fillRect(food.x, food.y, grid-1, grid-1);
ctx.fillStyle = "lime";
snake.cells.forEach((cell, index) => {
ctx.fillRect(cell.x, cell.y, grid-1, grid-1);
if (cell.x === food.x && cell.y === food.y) {
snake.maxCells++;
food.x = getRandomInt(0, 20) * grid;
food.y = getRandomInt(0, 20) * grid;
}
for (let i = index + 1; i < snake.cells.length; i++) {
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
snake.x = 160;
snake.y = 160;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
food.x = getRandomInt(0, 20) * grid;
food.y = getRandomInt(0, 20) * grid;
}
}
});
}
document.addEventListener("keydown", e => {
if (e.key === "ArrowLeft" && snake.dx === 0) {
snake.dx = -grid; snake.dy = 0;
} else if (e.key === "ArrowUp" && snake.dy === 0) {
snake.dy = -grid; snake.dx = 0;
} else if (e.key === "ArrowRight" && snake.dx === 0) {
snake.dx = grid; snake.dy = 0;
} else if (e.key === "ArrowDown" && snake.dy === 0) {
snake.dy = grid; snake.dx = 0;
}
});
requestAnimationFrame(loop);
</script>
</body>
</html>