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Executable
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Snowfall Fun</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: black;
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color: white;
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font-family: monospace;
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}
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#controls {
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position: fixed;
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top: 10px;
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left: 10px;
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z-index: 1000;
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}
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</style>
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</head>
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<body>
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<div id="controls">
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<label for="countSlider">Snow Amount: </label>
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<input type="range" id="countSlider" min="10" max="500" value="100">
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<span id="countValue">100</span>
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</div>
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<canvas id="snowCanvas"></canvas>
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<script>
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const canvas = document.getElementById('snowCanvas');
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const ctx = canvas.getContext('2d');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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let snowflakes = [];
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let snowCount = 100;
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function createSnowflakes(count) {
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snowflakes = [];
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for (let i = 0; i < count; i++) {
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snowflakes.push({
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x: Math.random() * canvas.width,
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y: Math.random() * canvas.height,
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char: '.',
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speed: Math.random() * 2 + 1
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});
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}
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}
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function drawSnowflakes() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = 'white';
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ctx.font = "20px monospace";
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for (let flake of snowflakes) {
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ctx.fillText(flake.char, flake.x, flake.y);
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flake.y += flake.speed;
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if (flake.y > canvas.height) {
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flake.y = 0;
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flake.x = Math.random() * canvas.width;
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}
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}
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requestAnimationFrame(drawSnowflakes);
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}
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const slider = document.getElementById('countSlider');
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const countValue = document.getElementById('countValue');
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slider.addEventListener('input', () => {
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snowCount = parseInt(slider.value);
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countValue.textContent = snowCount;
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createSnowflakes(snowCount);
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});
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window.addEventListener('resize', () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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createSnowflakes(snowCount);
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});
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createSnowflakes(snowCount);
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drawSnowflakes();
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</script>
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</body>
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</html>
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