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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Snake Game</title>
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<style>
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body {
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background: #111;
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color: #fff;
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font-family: sans-serif;
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text-align: center;
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}
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canvas {
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background: #222;
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display: block;
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margin: 20px auto;
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border: 2px solid #fff;
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}
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h1 {
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margin-top: 10px;
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}
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</style>
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</head>
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<body>
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<h1>Snake 🐍</h1>
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<canvas id="game" width="400" height="400"></canvas>
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<p>Use arrow keys to move. Eat the food, don’t hit yourself!</p>
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<script>
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const canvas = document.getElementById("game");
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const ctx = canvas.getContext("2d");
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const grid = 20;
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let count = 0;
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let snake = {
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x: 160,
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y: 160,
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dx: grid,
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dy: 0,
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cells: [],
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maxCells: 4
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};
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let food = {
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x: 320,
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y: 320
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};
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function getRandomInt(min, max) {
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return Math.floor(Math.random() * (max - min)) + min;
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}
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function loop() {
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requestAnimationFrame(loop);
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if (++count < 4) return;
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count = 0;
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ctx.clearRect(0,0,canvas.width,canvas.height);
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snake.x += snake.dx;
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snake.y += snake.dy;
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if (snake.x < 0) snake.x = canvas.width - grid;
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else if (snake.x >= canvas.width) snake.x = 0;
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if (snake.y < 0) snake.y = canvas.height - grid;
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else if (snake.y >= canvas.height) snake.y = 0;
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snake.cells.unshift({x: snake.x, y: snake.y});
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if (snake.cells.length > snake.maxCells) snake.cells.pop();
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ctx.fillStyle = "red";
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ctx.fillRect(food.x, food.y, grid-1, grid-1);
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ctx.fillStyle = "lime";
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snake.cells.forEach((cell, index) => {
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ctx.fillRect(cell.x, cell.y, grid-1, grid-1);
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if (cell.x === food.x && cell.y === food.y) {
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snake.maxCells++;
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food.x = getRandomInt(0, 20) * grid;
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food.y = getRandomInt(0, 20) * grid;
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}
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for (let i = index + 1; i < snake.cells.length; i++) {
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if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
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snake.x = 160;
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snake.y = 160;
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snake.cells = [];
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snake.maxCells = 4;
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snake.dx = grid;
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snake.dy = 0;
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food.x = getRandomInt(0, 20) * grid;
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food.y = getRandomInt(0, 20) * grid;
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}
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}
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});
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}
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document.addEventListener("keydown", e => {
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if (e.key === "ArrowLeft" && snake.dx === 0) {
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snake.dx = -grid; snake.dy = 0;
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} else if (e.key === "ArrowUp" && snake.dy === 0) {
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snake.dy = -grid; snake.dx = 0;
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} else if (e.key === "ArrowRight" && snake.dx === 0) {
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snake.dx = grid; snake.dy = 0;
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} else if (e.key === "ArrowDown" && snake.dy === 0) {
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snake.dy = grid; snake.dx = 0;
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}
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});
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requestAnimationFrame(loop);
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</script>
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</body>
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</html>
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