first commit
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Boules :o</title>
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<style>
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body { margin: 0; overflow: hidden; background: black; }
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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let balls = [];
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canvas.addEventListener('click', e => {
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balls.push({
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x: e.clientX,
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y: e.clientY,
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vx: (Math.random() - 0.5) * 8,
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vy: (Math.random() - 0.5) * 8,
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radius: Math.random() * 20 + 10,
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color: `hsl(${Math.random()*360}, 100%, 50%)`
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});
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});
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function animate() {
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ctx.fillStyle = 'rgba(0,0,0,0.3)';
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ctx.fillRect(0,0,canvas.width,canvas.height);
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balls.forEach(ball => {
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ball.x += ball.vx;
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ball.y += ball.vy;
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if (ball.x < ball.radius || ball.x > canvas.width - ball.radius) ball.vx *= -1;
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if (ball.y < ball.radius || ball.y > canvas.height - ball.radius) ball.vy *= -1;
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ctx.beginPath();
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ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI*2);
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ctx.fillStyle = ball.color;
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ctx.fill();
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});
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requestAnimationFrame(animate);
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}
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animate();
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window.addEventListener('resize', () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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});
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</script>
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</body>
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</html>
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