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const FAN_SPEED = 2;
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const textElem = document.getElementById("text");
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const keyElems = document.getElementsByClassName("key");
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const fanElem = document.getElementById("fan");
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const cursorElem = document.getElementById("cursor");
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const fanPos = { x: 50, y: 50 };
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const cursorPos = { x: 200, y: 112 };
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const cursorVel = { x: 0, y: 0 };
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let isFanClicked = false;
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fanElem.addEventListener('dragstart', (e) => e.preventDefault());
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fanElem.addEventListener("mousedown", () => isFanClicked = true);
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fanElem.addEventListener("mouseup", () => isFanClicked = false);
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document.addEventListener("mouseleave", () => isFanClicked = false);
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document.addEventListener("mousemove", (e) => {
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if (!isFanClicked) return;
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fanPos.x = e.pageX - fanElem.clientWidth/2;
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fanPos.y = e.pageY - fanElem.clientHeight/2;
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if (fanPos.x < -fanElem.clientWidth/2) {
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fanPos.x = -fanElem.clientWidth/2;
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} else if (fanPos.x > document.body.clientWidth - fanElem.clientWidth/2) {
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fanPos.x = document.body.clientWidth - fanElem.clientWidth/2;
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}
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if (fanPos.y < -fanElem.clientHeight/2) {
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fanPos.y = -fanElem.clientHeight/2;
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} else if (fanPos.y > document.body.clientHeight - fanElem.clientHeight/2) {
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fanPos.y = document.body.clientHeight - fanElem.clientHeight/2;
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}
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});
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function blowCursor(deltaTime) {
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// direction from the fan to the fan cursor
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const direction = {
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x: (cursorPos.x + cursorElem.clientWidth/2) - (fanPos.x + fanElem.clientWidth/2),
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y: (cursorPos.y + cursorElem.clientHeight/2) - (fanPos.y + fanElem.clientHeight/2)
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};
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// distance between the fan and the fan cursor
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const distance = Math.sqrt(Math.pow(direction.x, 2) + Math.pow(direction.y, 2));
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// make the direction a unit vector
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direction.x /= distance;
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direction.y /= distance;
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// calculate the force and apply it
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const force = Math.pow(FAN_SPEED / 10, 2) / distance;
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cursorVel.x += force * direction.x * deltaTime;
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cursorVel.y += force * direction.y * deltaTime;
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}
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function decelerateCursor(deltaTime) {
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// apply the viscous friction formula
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const accX = 0.1 * Math.pow(cursorVel.x, 2) / 2;
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const accY = 0.1 * Math.pow(cursorVel.y, 2) / 2;
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if (Math.round(cursorVel.x * 1000) == 0) {
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cursorVel.x = 0;
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} else {
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cursorVel.x += accX * (cursorVel.x > 0 ? -1 : 1);
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}
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if (Math.round(cursorVel.y * 1000) == 0) {
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cursorVel.y = 0;
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} else {
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cursorVel.y += accY * (cursorVel.y > 0 ? -1 : 1);
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}
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}
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function updateFan() {
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// update fan position
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fanElem.style.left = `${fanPos.x}px`;
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fanElem.style.top = `${fanPos.y}px`;
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// update fan rotation
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const diffX = (cursorPos.x + cursorElem.clientWidth/2) - (fanPos.x + fanElem.clientWidth/2);
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const diffY = (cursorPos.y + cursorElem.clientHeight/2) - (fanPos.y + fanElem.clientHeight/2);
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let rotation = Math.atan(diffY / diffX) * 180 / Math.PI;
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if(diffX < 0) rotation += 180;
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if(diffY < 0) rotation += 360;
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fanElem.style.transform = `rotate(${rotation}deg)`;
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}
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function updateCursor(deltaTime) {
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cursorPos.x += cursorVel.x * deltaTime;
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cursorPos.y += cursorVel.y * deltaTime;
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if (cursorPos.x < 0) {
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cursorPos.x = 0;
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} else if (cursorPos.x > document.body.clientWidth - cursorElem.clientWidth) {
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cursorPos.x = document.body.clientWidth - cursorElem.clientWidth;
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}
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if (cursorPos.y < 0) {
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cursorPos.y = 0;
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} else if (cursorPos.y > document.body.clientHeight - cursorElem.clientHeight) {
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cursorPos.y = document.body.clientHeight - cursorElem.clientHeight;
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}
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cursorElem.style.left = `${cursorPos.x}px`;
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cursorElem.style.top = `${cursorPos.y}px`;
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}
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function isCollision(rect1, rect2) {
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return (rect1.top < rect2.bottom && rect1.bottom > rect2.top &&
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rect1.left < rect2.right && rect1.right > rect2.left);
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}
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let lastKey = null;
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function handleCursorHover() {
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for (const key of keyElems) {
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if (isCollision(cursorElem.getBoundingClientRect(), key.getBoundingClientRect())) {
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if (key === lastKey) {
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return;
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}
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lastKey = key;
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if (key.id === "clear-btn") {
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textElem.innerText = "";
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} else {
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textElem.innerText += key.dataset.key;
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}
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key.classList.add("hover");
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return;
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}
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}
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lastKey?.classList.remove("hover");
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lastKey = null;
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}
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let lastTime = null;
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function update(time) {
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requestAnimationFrame(update);
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if (!lastTime) {
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lastTime = time;
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return;
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}
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const deltaTime = time - lastTime;
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lastTime = time;
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blowCursor(deltaTime);
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decelerateCursor(deltaTime);
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updateFan();
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updateCursor(deltaTime);
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handleCursorHover();
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}
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requestAnimationFrame(update);
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